Editorial Content for Killer Move
Book
Reviewer (text)
Teaser
Bill Moore has a lucrative job selling condos in the Florida Keys, a successful wife, a good marriage, a beautiful house. Then one morning Bill arrives at work to find a card waiting for him, with no indication who it's from or why it was sent. Its message is just one word: modified. From that moment on, Bill's life begins to change.
Promo
Bill Moore has a lucrative job selling condos in the Florida Keys, a successful wife, a good marriage, a beautiful house. Then one morning Bill arrives at work to find a card waiting for him, with no indication who it's from or why it was sent. Its message is just one word: modified. From that moment on, Bill's life begins to change.
Editorial Content for The Greatest Game Ever Pitched
Book
Contributors
Reviewer (text)
These days, a manager is thrilled if he can get a "quality start" out of a pitcher: six innings with no more than three earned runs. Gone are the days of 25 complete games in a season by a single hurler; you're lucky if you can get 25 games from the entire staff. So it's almost unfathomable for modern fans to conceive of a game with not one, but two premiere pitchers going mano-a-mano for 16 thrilling innings.
"Kaplan, a veteran baseball author, depicts the tension and fatigue --- both physical and mental --- as the game edges along..."
Promo
Taking the mound at San Francisco’s Candlestick Park one summer night in 1963 were 42-year-old Warren Spahn and 25-year-old Juan Marichal --- as one scoreless inning followed another en route to a 16th-inning climax, fans began to sense that they were watching a pitching duel for the ages.
Friday, July 22, 2011
July 22, 2011
This week finds me at Comic-Con in San Diego caught up in the complete pop culture swirl of this convention. Want a taste of the kind of creative marketing that happens here? Then look no further than the photo of me on the right! Here’s what I like about this convention --- the clever ideas. From booth to booth, there is a total sensory overload of smart and witty ideas on how to draw you in to look at programming and merchandise, or at least note them. It’s all with the idea of entertaining and making an impact.
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