Tiffany Jones is a former disco diva who fell from grace in the
'80s. She is well on her way to making a comeback when she is found
dead in her dressing room after missing her curtain call at the
Apollo Theater. Although the circumstances surrounding her death do
not seem out of the ordinary, Tiffany's manager Kim Carlyle is not
so sure. Tiffany's demise sets off a series of strange occurrences,
and as the story evolves, WHO KILLED TIFFANY JONES? becomes one of
several questions needing an answer in this interactive mystery
Kim Carlyle, a former New York City police detective turned
entertainment agent, has created quite a name for herself. She was
instrumental in Tiffany Jones's comeback and she represents and
develops other musicians and hip hop artists as well. She was
forced to give up her detective days after being ousted from the
NYPD on account of a Playboy spread that featured her
slightly in uniform. As more of her clients start to drop dead,
however, her sleuthing senses begin to tingle.
More and more characters are introduced and killed off, including
two hip hop stars, a rich Texan, a mobster, and a rather colorful
politician, throwing many twists and turns into the mysterious
plot. None of these characters' stories seem to be correlated in
any way, but Kim senses that there is something more to this rash
of seemingly random, unrelated deaths.
As bodies begin to stack up like wood pieces in a Jenga
game, Mariana Blair, a young journalist at a British tabloid,
slowly begins to weave together a story that may blanket her
writing career in fame and notoriety. Her interest is piqued after
an interview with one of Kim's clients. The story begins to come
full circle, and just when you're ready to find out whodunit, guess
what? You have to figure it out yourself!
The notion of an interactive mystery is so exciting, especially in
this age of wireless web the Internet. The $10,000 prize is an
extra incentive to read it. As the reader, you find yourself
getting lost in the story, forgetting that you are responsible for
solving this mystery. It will definitely take more than one reading
to answer the questions posed at the end of the novel.
Along the lines of ABC's Push, Nevada, a web site would have
made this the ultimate interactive mystery experience. Seeing
documents and e-mails between the characters, phone records, etc.
could give the reader a feeling of being immersed in the actual
story. An old-school mystery buff would be content to read through
this several times, take notes, and solve this through process of
elimination and pure logic. A Techno-geek like myself would also
enjoy interacting with the book, a web site, and maybe other
readers, tracking my progress with an online log of some sort. WHO
KILLED TIFFANY JONES? could easily spark a movement of more
interactivity in the mystery genre.
All readers eligible to enter have until March 1, 2003 to figure
Reviewed by Elisa Kai Smith on January 24, 2011